![]() To counteract this, he and the team aimed to have the title feel as it came from the next generation – the consequences be damned. From this research he recalls that most were “ extremely tiresome and tedious”, including the first Zone of the Enders. Reflecting on this shift, director Murata said that his first step towards designing the sequel was to play many modern games. To make these changes possible, he felt the game would benefit from a new director for a fresh perspective, and after long debating appointed writer Shuyo Murata for this task. Its missions, ranging from elimination, exploration and at times even backtracking through the game’s single location disappointed many players.įeeling that the base of the game, the movement, was already set, Kojima noted that the needed changes were thus more in the details and the vision surrounding the gameplay. On the flipside, the gameplay was described by critics and players alike as tedious and boring. Most importantly, they noted that it was fun to control Jehuty. Hence, they looked to single out what worked… and what didn’t. Once players finished the 3 hour game they could dive into Versus Mode, where they could duke it out against each other a nice bonus! The massive return of copies told the developers that this wasn’t enough though. Progressing through the game saw Jehuty gain new weapons like a sniper-shot, while slain enemies granted experience, making lower level foes easier to kill. Because Jehuty would automatically choose between its ranged attacks and close-combat attacks depending on whether or not you were within range of the foe, players could fully focus on their mobility with most of their offensive moves being relegated to only a single button. Players are able to move the Orbital Frame entitled ‘Jehuty’ in every direction both up and down and circle around enemies in mid air and use a few basic attacks, block, dodge, grabs and special moves to beat the enemy. The gameplay of the original Zone of the Enders could be described as a mecha fighting game akin to Sega’s classic Virtual On series and Namco Bandai’s Mobile Suit Gundam titles. Go big, or go home knowing they could’ve done better. They would have to wonder why the games were returned and fix it. ![]() Now that the title was established and the public’s interest apparently low, there would be no safety net, no title or fame to carry it on its back. ![]() And as such they started looking into a sequel. “ Even so,” started producer Kojima “ 800,000 copies, for a new original game, is a great success”. Yet, according to conflicting sources, it was also a game that suffered between 40% and 72% copies returned. The end result? A game that sold 800.000 copies upon its debut. Fame is not always enough to elevate an idea to a profitable product however and as such all copies of Zone of the Enders were bundled with a demo disc for the highly anticipated Metal Gear Solid 2: Sons of Liberty. March 2001 saw the release of Zone of the Enders, directed by Noriaki Okamura, written by Shuyo Murata and, perhaps most famously, produced by Hideo Kojima.
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