Now, hover to the File tab > Import > Source engine Navigate to addons, install the Blender Source tools mdl file you want to port, choose a export directory and hit decompile Open Crowbar and select the decompile tab, select the. Just do the same like before, but instead of VR Skin, use VR Simple or VR Complex as shader instead The Transmission turns the color orange if lights hit it, makes it look more natural, but by default its just to much To fix that, go to the Transmission tab, press on the small icon and a slider should appear, sliding it to the left makes the orange disappear, to the right more intense. You probably noticed that the Preview is looking … Orange ? Skip this part if you dont have Wrinkle (A head file, a strecht head file and a compress head file)Ĭheck Wrinkle right below Morph support, now you can add 2 more Materials in the Color tab, by squish comes a compress or squich material (the file would be named like “head_compress.tga”) and by strech comes a strech material. On the left side, check Morph support (Morph dont work if this is unchecked) Open shaders and choose VR-SKIN (we need this for wrinkle maps and other extras) Run Half-life Alxy Workshop tools and open the material editor and create a new Material and save it. tga files, which have been converted by VTFedit in here Open Half-Life Addons > Your Usermod Folder (whatever you named it)Ĭreate a new folder named “materials” here. That would be :” C:\Program Files (x86)\Steam\steamapps\common\Half-Life Alyx\content” here IMPORTANT!!! All files must be in lowercase and written together, that means no spaces, use _ instead. By “Convert to” choose “.tga”Ģ.2 Placing the. In input choose the material folder from your File. Open VTFedit and go to the Tools bar at the top> Convert Folder. A file / model to port (I am using the High Poly Heavy for this).This is a guide on how to get HWM (Flex / Morph) work in the Half-life Alyx Workshop tools, or known as Source 2īevor starting you are going to need these:
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